Description:
The world of VFX is demanding efforts to improve the efficiency without losing effectiveness in every step of the animation pipeline. The goal of this project is to create an automated tool able to generate 3D city models in a procedural way. The city plan is populated with buildings of various types, using Python scripts to automate the process. It allows artists to paint the skyline and control the height of buildings before the actual generation.
Technical features:
- Python
- Houdini
The generated city in different light conditions. We can notice the different types of buildings as well as their alignment to give room to eventual roads.
The correspondence between the rendered city map and the painting map.
References: